![]() ![]() I could also in a trivial manner calculate the time between obstacles. That way I could see how many obstacles were encountered and how much money was made. I'd leave the app running in the foreground and record gold and cargo gains over night at different speeds. The second experiment went over several nights. I could also see values between 24 and 48 minutes, which I thought indicated a random distribution between 10% and 20% of the time for an obstacle while the app is in the background. I could see that the amount of gold that was looted from an obstacle did not correlate to the time travelled (I checked correlations with distance travelled before and after an obstacle, no correlation in both cases). Loot levels of 1/2/3 indicate 2/4/6 times the base amount of gold described above. Distance is normalized for speed and expressed in time at current speed. One where I measured the distance between two obstructions. The distance would also reasonably be tied to your speed, otherwise you'd hardly get a boulder when starting the game while constantly getting them in the endgame. ![]() If it was time, I reasoned, you could just idle in a station, leave and get a boulder again. My theory was that the interval was based on distance travelled. You can check what your current base is by recording a monetary login bonus and divide by 5 for day 1, 7 for day 4. My conclusion is therefore that the money contained in obstacles is 2, 4 or 6 times the base that is used to calculate your login bonus. Experimenting with different train setups confirmed that. My theory at that point was that the gold contained in obstacles was linked to your progress, however that is defined, and not linked to your current train. By the way, I never found out how this constant is calculated, just that it doesn't seem to be exclusively based on upgrades, which was my first hypothesis. ![]() Login bonuses, you remember are 5/7/9/11/13/15 x constant, this constant in the case of everything maxed out being 23545, or 277x17x5. That was interesting as I got some of the same primes when looking at the login bonuses. Prime factorisation of the first value yielded 277x17x5x2. The second and third value are simply the first value times 2 or 3. I found out pretty quickly that the amount of gold was one of three values: 47090, 94180 or 141270 (by the way, these same values are possible when you have the track inspector active while the app is in the background and you return after some hours). Now though, we also get obstructions while the app is in the foreground. Some testing after the patch confirmed that this was still the case. So, I had a look at how obstructions work these days.įrom before, I knew that you got an obstruction after 4 hours if the app wasn't running in the foreground and the mechanic wasn't active. ![]()
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